Two worlds from Zhou Yan on Vimeo.

“If a tree falls in a forest and no one is around to hear it, does it make a sound?”

现实中的人造景观以我们熟悉的视觉体系呈现。同样,在虚拟世界(电子游戏)中这套视觉呈现机制同样奏效,它根据自己的一套工作方式 (物理引擎) 去执行,比如:在保证同步率稳定的情况下尽可能优化运行速度。但这一切都是在欺骗着参与者。计算机不会渲染出我们看不到的物体,这让我产生了疑问:如果一棵树在林中倒下时,周遭无人,它是否发出了声响?


The artificial landscape in reality is presented by the familiar visual system. Similarly, in the virtual world (video games), this visual presentation mechanism also works. It performs according to its own set of rules, which is based on the  mechanism of physical engine, for example, it can optimize the running speed under the condition that the gaming frame rate is stable. But it's also a kind of cheating thing. Computers will not render objects that we can't see, which makes me wonder: if a tree falls in the forest and nobody is around, does it make a sound?

There is no text in this video. To simulate the way computer generates itself, the work devises emoji as its language for description and discussion.